Spot-A-Fish
Devlog
- December 08, 2024 by dreamsniper#Game Development, #Unity3D, #Special Effects, #Cutscene Animation, #TextMeshPro, #Typewriter Effect, #Particle Effects, #Sound Design, #Water Splash Effect, #Indie Game Updates10/5/2024 Decided to remove garbage sprites in the background for both aesthetic and functional reasons. Began integrating sound effects into the game using a free-to-use sound effects pack from the U... Continue reading