Latest development on Spot-A-Fish


10/5/2024

10/6/2024

  • Updated Graphics for the First Cutscene.
  • Working on Creating cutscene Animation

10/12/2024

Integrated Timeline into the project after troubleshooting various issues when it would not load into my game. I identified it as a cache problem at the root of installation issues.

I began working on cutscene animations once the cache was cleared and Timeline was installed in Unity:

  • Initially, I created some simple animations but found the need to separate characters for more advanced cutscenes.
  • The characters now exist as separate sprites rather than a single image, allowing for a more dynamic animation control.
  • Each character has been assigned two animations: an idle animation and a talking animation.
  • Successfully used Unity’s Timeline’s Animation and Activation tracks to produce a 30-second clip for the cutscene, though further work is required.

10/13/2024

  • I went over the Timeline features via @obalfaqih’s tutorial videos, I needed better clarification on some of Timelines functions such as the animation track, the signal track, and the activation track.
  • I added text and text boxes for dialogue in the cutscene sequence and finalized character placements and timeline animations.

10/20/2024

  • I reviewed the Timeline tutorial again, focusing on Signal Tracks for event control.
  • Created word boxes for each character with an interactive “Continue” button, allowing players to advance the cutscene.
  • The remaining issues include:
    • Animation jerking when pausing certain characters.
    • The game does not start immediately after the cutscene ends—adjustments are needed here for smoother flow.
    • Sound integration and Options Menu setup are still pending.

11/10/2024

  • After the last panel discussion, I focused on enhancing the sound effects to make them more aquatic.
  • Unable to find a suitable pack in the asset store, I turned to freesound.org.
  • I found and edited the “Synthetic Water Bubbles” sound by Anarkya using a free PC program called Audacity.
  • https://freesound.org/people/ANARKYA/sounds/402778/
  • This sound file, which I split up to create the game’s sound effects, can be found here.
  • Next, I will work on updating the info screen to explain the rules of the stage better.

11/28/2024

Special Effects Implementation

  • Meeting Recap: Met with Hosni to discuss implementing special effects in the game.
  • Challenges: Encountered issues where adding effects disrupted the existing code functionality.
  • Solutions:
    • Decided to use animation triggers to produce the required visual effects seamlessly.
    • Downloaded a game graphics particle pack for a water splash effect: effects-244171.
    • Acquired a splash sound effect from FreeSounds.org: Splash Sound Effect.

12/01/2024

Typewriter Effect for Cutscene Text

  • Implementation: Created a Typewriter Effect script for TextMeshPro.
  • Resource Used: Followed a tutorial on YouTube: Typewriter Effect for TextMeshPro.
  • Integration: Applied the script to word bubbles that display cutscene text for an engaging visual experience.

12/03/2024

Cutscene Animation Refinement

  • Smoother Animation: Updated the cutscene animation to create more fluid transitions between scenes.
  • Improved Experience: Focused on making character movements and interactions more visually appealing.

Future work will concentrate on UI and making sound effects for the UI for a more polished complete feel.

Files

Spot-Build-6-itchio.zip 19 MB
5 days ago

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